
After picking up all the money, the key drops from the sky, and every slime left in the maze becomes a whole fuckload faster. I'll go ahead and note that nearly every enemy encounter found in these little events will feature the hardest regular enemies the game can throw at you, so avoiding them is desirable. Here we must pick up all the moneybags (which don't actually give us any money, of course) while avoiding the slimes (touching them leads to a fight). Which means my luck is only slightly above shit. We eventually find it, in the second to last barrel. What happens when you select the wrong one? The first Virgil Key has been randomly hidden in one of these barrels. The only other lord who pops up in the game is the Charm Lord, Orlouge, and we'll be seeing a lot of him in a later quest. Time Lord is another, being the lord of time (I guess he gave up his real name).


Virgil here's one of them, and is probably the strongest. Apparently some mystics can become lords when they attain a certain amount of power. A quick note: He's a mystic, and is called the Ring Lord. Our final destination is Mosperiburg, home of the Ring Lord. The Hero ring is pretty damn awesome too. And yes, the Healer ring is the best damn thing ever. RING/Lord - Restores all WP and JP, PSY+10 (note: we don't have this one yet) RING/Schemer - Causes random status ailments on enemies, INT+10 RING/Fighter - Raises attack power, STR+10 RING/Hero - Cures/Prevents abnormal status, WIL+10 RING/Merchant - Charms all enemies, CHA+10

I'm actually going to start things off by describing the rings we've acquired, because I just realized I never actually did that.
